Room information

The map comes with mutliple rooms that can be teleported to via the teleports placed on the map. Several of these rooms are inspired by Super Mario 64.

Spawn
Spawn is an octadecagon room that consists of several spawn points and 5 teleports leading to the sized rooms, Practice Room and the Trade Room. This room, like most of the map's rooms, are based off of Super Mario 64, and the 3 teleports are the paintings the player phases through to the sized worlds. The room also comes with two additional signs that link to this wikia's rule page, and also has a brush-text sign that welcomes players to the map and server.



Sized Rooms
Small, Medium, and Large room were created to add on to the Super Mario 64 feel to the map. The map consists of a teleport entrance platform, a water facility, and the teleport to Practice room. Large room is special because of it's large size and room that consists of buildings, useful for achievements. These rooms are protected from spawn camp via an engineer-built sentry.



Practice Room
Practice Room, which can also be known as "The Capitol," is one of the main rooms players like to be in. The room consists of 3 buildings, a large resupply locker room, pyrotennis, a beach, SD+ room, and a couple of places to get achievements in. The ground texture originally used to be brownish-orange gravel, but when the map was being recreated, it was recommended by the community that the ground texture be changed, because everything on the map seemed "too orange". The ground texture changed to one of Valve's grass textures, but changed again to a custom grass texture due to Valve's grass textures looking too ugly. This room has several easter eggs and hidden rooms.